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3 Game Reviews w/ Response

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Clunky control, but noble effort.

I understand the definition of on-rails, but the camera moving on it's own often messed with my aiming and made things frustrating. Slightly more forgiving hitboxes could make up for this... Otherwise, a respectable effort.

Xplored responds:

Thanks for appreciating our effort :)

Potential Sequel.

Going to have to agree with the one guy; it's a good game, but I think it would be ultimately better if you had a display showing your world evolving as you discovered these elements, especially since I'm sure everyone is getting a largely different experience here. Fitting of the name Doodle God, they could just be notebook sketches, really. However, something like that might be a pretty big undertaking. Something to keep in mind for a potential sequel. :)

Badim responds:

its a good suggestion, lot of players reqested it - but it really hard to code that - its like do new Sim City - we will try to do our best in sequel. If you have any other suggestion - feel free to PM me with it.

Simple, neat.

But in the first round of the first game I played, a target eventually spawned on top of the cannon in a way that I couldn't shoot it. :(

digitalgenre responds:

Did you try shooting upwards and letting gravity do the trick
I appreciate your feedback and will consider as well as store it as a priority to further developement of this game.

Personally I like it when that happens so that you have to shoot upwards and side with gravity but your opinion is of value to me.

Kevin X. Nelms @Fanewgie

Age 38, Male

Lancaster, PA

Joined on 6/23/02

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